![]() ![]() ![]() Then we extracted via the Alive support assets. We moved in to the town through the valley and cleared it from an Alive controlled occupation force (AI roaming force and AI populated buildings (random based on frequency settings) with civilians in the town. I exited Zeus and had my AI team use the Alive support resources insert them into the hills S of the objective. In one instance, I switched to Zeus and created an objective for them to take a town on the right edge of the map. ![]() Then I have a squad of 'playables' and their objective is. I have a bunch of rebels/insurgents holding the middle, being backed up by the opfor force moving south (from the north) which bluefor is trying to take that center section away. In my test mission, I have blufor moving to their objectives and opfor moving in the opposite direction. It provides AI to populate buildings in a town/city/military base and you don't know where they are. It provides support structures (CAS, Transport, Arty) on call. TL DR: It provides a dynamic battlefield that Zeus can make use of (which is good and bad as it can help and/or get in the way). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |